Re: New Version Suggestions

#11
I just had a idea worth posting, maybe use it for a new universe.

Cap the maximum defenses possible per planet to a maximum number of total points.

Limit the maximum number of point value of ships that can be in a single fleet.

What this does is it makes losing a fleet less painful, it also reduces the maximum a super player can have. Advantages could still be gained on the system by dedicated players who either A: Stockpile resources to replenish lost fleets rapidly, or B: invest in more technology to enhance existing fleets and add more fleet slots.

This would require careful balance, and I am not sure what the "right" numbers would be. But one of the reasons why a lot of my friends refuse to play this game with me, is because the high players are so up there and untouchable, this would limit their maximum power, thus reduce the illusion of their power.

Of course, good players will consistently dominate, regardless of caps. I think this suggestion would encourage people to play more and take a few more risks, because they would not be playing into all or nothing games with billions of resources at stake.

Just my two cents, I think they are pretty shiny two cents myself.

Also, ACS defense and attack would be interesting, in some ways I think it should be encouraged because team work would be the best way to get attacks done. Combining fleets would be the only way to go above this fleet "cap" if you will. But that might break things in some ways.

Re: New Version Suggestions

#12
I disagree on setting limits on either fleet size or planet defence.

Dont make phony limitations because you dont like that some people master the game better than others.

There are other ways of making the game more playable and fun for newcomers and vetrans, limitations are not!

Best regards,
BonA.

Re: New Version Suggestions

#13
All players belonging to an alliance should be able to use the Jump Gates of others in that alliance.

A ship type that can make it's own Jump Point dependent on fuel, of course. The ship, unlike the Gate would be more flexible, but it would cost dueterium to run it through hyperspace.

It should be possible to transport some resources through a gate. In "reality" what would be the point of sjips that can't carry on trade through the Jump gate system?

Re: New Version Suggestions

#14
BonAqua wrote:I disagree on setting limits on either fleet size or planet defence.

Dont make phony limitations because you dont like that some people master the game better than others.

There are other ways of making the game more playable and fun for newcomers and vetrans, limitations are not!

Best regards,
BonA.
He/she makes a very good point and I agree. The game is based on skill and perseverance. A lot of the suggestions that I am seeing are only to bring down the strong players. There is no attention paid to how good these players are. NO planet or fleet should be ever be safe completely. It might be strong and hard the break, but will always have a weakness or can be brought down by a much larger force.

Eg an anti fleet missile. The only point is to harass the big players fleet and how would you block those missiles? I don't see the point in building large amounts of 'anti missile mines' or something and having to carry them around with your fleet all the time!

I do like the elite recycler idea, since it adds another tier to something which does need some extra ones. Maybe even just a large recycler which is twice the cost, for 2.2x capacity and uses impulse not combustion!

I would like to see a 'select all' option for jumpgates, that would be easy to add I think and much nicer. Perhaps a way of reorganizing the order in which the moons appear in the drop down menu?

An alliance invite, which you can send to a player, would be easier than them having to apply and they could just delete it to ignore it.
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Re: New Version Suggestions

#15
I gotta say dr-j the idea of a jump ship is a very interesting one. I would also say that such a ship would be extremely expensive.

I suppose for setting up a ninja you could build a moon, then deploy the jump ship to said moon? Could make for some interesting surprise tactics.
cron