Re: Let's make ZE the game it was intended to be

#21
congrats gozy oh mate you just got a way to reveal all fleets. imo its just a nob act from you. what you as a top rank here and some place else made you weak? Dam i quit because first rank was boooooring as hell and you here play just to feed your ego.
and you got togs to back you up- a true fleeter wants it harder to find fleets not to have them available.
ill say what all ze is thinking you need more farms. soon you will complain about moon moon acs.
funny thing is you never complained about recalled deploy when you were a nob or when it suited you... now you are all ethics and logic blah blah blah. Yea you earned that right to pop moons but if i was you i would want a harder job not an easy 1- you can still get a player, you can still pop moons even 9.999k ones you just need to spend more times to learn your targets online times- that is easy multiple waves of 1 rip and you just rebuild them. so quit telling me the dangers you go in when you try to pop a moon.
AS I SAID I BET MY BUM THAT IN MAX 3 MONTHS YOU WILL COMPLAIN ABOUT THE NOB PROTECTION OR ABOUT NOB MOONS!!! lamo you are just arrogant and afraid... and just a bit of a nob. But that's just what i think. who knows perhaps the guys that you don't allow to evolve even if they might be better than you think otherwise...

Keep the flames to Union of Honor, and keep the trolling OUT. Strike 3, banned.
just so you see my post:p
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Come and fest on the dead i leave after i pass...

Re: Let's make ZE the game it was intended to be

#22
contruga2 wrote:I believe moon popping should be allowed from any 1 player to another player 4x per 24hours. and inactives unlimited.
Not 4 lots of MD missions a day per player, as the later version reduces the need to use RIPs.
The % of destruction of moon and destruction of RIP's i think is fair, as is the increase to minimum of 25% to prevent spamming 1% chances each day.
I agree with this Contruga. The current restriction on MDs is way off balance and needs to be modified.

I would also like to propose that the MD restriction be lifted totally in the event of a war, just like lifting the bashing rule.

Re: Let's make ZE the game it was intended to be

#24
AVENGERspeed wrote:but there is a need for an unlanxable fs in the game otherwise the unbalance will only widen the gap from newbies to top players- there is a need for a way to save your fleets- a recalled fleet or something
either that or an absolute nob protect with fleet points showing

What you say here is true. But not at the expense of pushing the balance too far to the "safe" side. There is and will always be a certain risk of having a fleet. And right now, there are viable options to do so. Such as Moon to Moon, Moon to DF, and missions where either the destination or target is a moon. With those options, everybody should be able to keep their fleet safe.

To go so far to make a fleet lanxable from a moon to a planet or a planet to moon, then that "safe" way to fleet save has been removed - which from what I gather that "fix" has been reverted. Thank you Zorg...

Also, fleetsaving to a moon in outerspace (planet 16) has been fixed so that those using that as their only way of fleet saving now need to use the above options that I put in bold. The playing field has now been leveled and I am happy with current lanx options... except the fact that recalled fleets are still lanxable.

I believe that if a fleet that is detected by lanx, and if the player recalls that fleet... then the fleet should not appear on lanx at all. This is the only thing that needs to be modified for the Phalanx Sensor, in my opinion.


Now for the Moon Destruction limitation. This was discussed several months back and then the 4 MD missions per day (period) was implemented. Now that it has been in Xtreme for a few months, I strongly suggest that this decision be re-looked.

I personally would like to see the MD missions reverted back to as many as you want to do in 24 hours. But I know that option is not very popular with the player base. So how about a happy medium... 4 MD missions per player per 24 hours and unlimited MD missions against inactive players ( including the active players that have gone inactive for 2 days ). In my mind, this will even the playing field for the active fleeters.

I welcome any comments on my points of view. But please be civil. ;)

Re: Let's make ZE the game it was intended to be

#26
i agree with flapper on the fleet points being counted whether the fleet is in the air or not that gives the the weaker /less skilled players a chance of developing a fleet i cant count the number of times i try and start a fleet only to have it destroyed while i am looking for a target worth hitting and all because i miss the time to send it off at 8 minutes after and the big fleeters just sit there and watch the points to see who's fleet is on the ground this hour

Re: Let's make ZE the game it was intended to be

#29
What togs wants here is this
to no longer have moons to fs to and to have to use your own moons 8-) .
to have a better way to control the players that have fleets, because they know there are players skilled enough to never have their fleets hit the refresh :geek: :geek: -
and slowly grind all players to a halt, all fleeters to a halt, because as the ways to fs reduce given to the loss of moons then at some point you will be forced to fs from your moon to YOUR other moons-
and "A" if i recall has at least 3 players that can pop nearly any moons- they just need to organize a good MD and there shows the fleet. so if you think that really is a good idea DR let me know... :liar:
______________________

I personally am not a good player, and im not at any way a fleeter but even i can see what they want... :think:

Re: Let's make ZE the game it was intended to be

#30
AVENGERspeed wrote:congrats gozy oh mate you just got a way to reveal all fleets. imo its just a nob act from you. what you as a top rank here and some place else made you weak? Dam i quit because first rank was boooooring as hell and you here play just to feed your ego.
You obviously did not read this right..just went off at the mouth as usual. All I asked was the removal of the moon option at slot 16. as stated by Admin this was a bug and as such been fixed. All other changes are not my idea or request but ZE's.. I have again asked for the recall deploy mission to be invisible to help active determined fleeters. The idea of this game is skill and determination. Not for a totally safe fleet save that makes it impossible for your fleet to be hit. As the only way to play this game is to be active, to do a correct fs and be on line for your fleets return. I will not resort to your petty trolling as you are simply wishing to start an issue that is not there.

With regards to MD missions they need to be in line with the game. Originally there was no cap on the amount of MD possible. It is not hard to gain a moon, nor is it hard for a player in a good alliance to gain more that 4 moons in 24hrs.. I would like a limit set on the amount of moons you can gain in 24hrs to make it equal if not then.

The 4 per 24hrs should be on individual player, not in total. and inactive moons should be fair game and not included in the restriction ( of course the above would also fix this). I also think the idea of lifting the 4 per player in a war is also good idea bringing it in line with the lifting of the bashing rule.

With regards to fleet points being added when your fleet is in the air is, seems to me like just another way of making the game easy for your selves to reduce your game play. An active player would be online if his fleet is down, as such popping it in the air before update is not hard.. more over does it matter if you are on line and someone sees your fleet... if you are active then it does not matter..play the game as it was intended, not look for ways to make it easy to keep a fleet and take away the need to be active.

I am only trying to make this game more interesting to play..removing the options of popping on line when it suits you because you have made a totally safe fs that you know can not be hit. This game should have an element of risk and fun, or don't play it, go play space invaders in a amusement arcade.
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