Re: Phalanx Discussion

#11
Such as sending fleet from a moon to a planet - now lanxable
Indeed this is true. This is an extra fix to be entirely accurate and I understand this is what is causing some people to feel uneasy.

However, this is only lanxable if someone phalanxes the destination planet.
Could you care to explain which strategy part this particular CHANGE, drastically affects ?

Re: Phalanx Discussion

#12
Hi Zorg,

Since you have locked the other thread and rerouting all discussions to this thread I have copied some of my post re this issue and updated it.

I agree with Sprog, MrSInister, Torgard, MegaMed... etc.

This fix is what I would call a fix in error! You try to fix something and introduce an even worse error.

Your change is disruptive to the game flow! It will also be a factor that will kill this game for serious gamers. When you introduce a change that is changing the way the gamers have been used to use a function your causing stress and frustration.

Previously fs to planets from moon and visa versa was not detectable to phalanx. Now it is!

The only ones that benefits from this are those with a large fleet. In combination with an engine that is very miserly when it comes to ms giving moons makes it even worse. When ms no 19 fails in a 19% ms it tells you that its almost in vain to get moons. Together with this "fix" you make massacre an unplayable universe.

Furthermore you ask how this drastically change the strategy!

It changes drastically since its now very easy to catch other players returning from fs, transport and attack missions. I caught several players last night on my lanx. It would have been quite easy to ninjaed their fleet. I didnt, I have entered vmode in Massacre and will do the same in xtreme as a result of your "fix".


Hopefully you will reconsider the side effect of this lanx fix and restore the old behaviour for normal moon - planet - moon ops.

Cheers,
BonA.

Re: Phalanx Discussion

#13
I am shocked and outraged that a change of this magnitude can be implemented without prior notification. I am the most pro fleeter in this game and even I feel these changes are so one sided as to bring the end to this game. 1st off I would like to state, Zorg your statement relating to a safe fs from a moon to a df is NOT safe, I tested it and it IS seen on Phalanx ~ Fix was issued about 3-4 hours ago. If this is still an issue, do not mix it up here, take it to the Bugs forum ~ ZORG.
The only mission not seen on phalanx now is moon to moon.. Yes I agree some balance needed to be addressed with regards to phalanx and slot 16.. but these changes are to radical let alone to sudden with out warning.

Function of a moon:-The use and development of Jump gates and Sensor Phalanx....the ability to use it for fleet missions that are undetectable on phalanx.. No mission to or from a moon should be seen on Phalanx. The ability to lanx a planet and see fleet going to another planet, DF field or outer-space is the only missions that should be seen on phalanx.

What should have changed is simply the removal of moon option for slot 16.. also I would like to have seen the phalanx option removed on all recalled fleets be it to a moon or and other destination. simply a recalled fleet does not show on phalanx..I know this is possible from other games of this type.

ZE I applaud you change back this action before the games is ruined forever.. I know several top players who have already VM'ed over this.. I have never VM'ed in 3yrs but even I will over this, I will also ask request all members of ~A~ to do likewise.
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Re: Phalanx Discussion

#14
-When a fleet is coming from a Moon, you can only see its hit time, not its return time.

The above is already active in all universes and it has been added in the manual here:
viewtopic.php?f=17&t=8290

(-When a fleet starts from a MOON, you cannot get its exact return time.)

This signals the conclussion of phalanx update. The update includes the slot 16 fix and a lot of typo fixes. The full changelog can be found in the Manual above.

We now have an official working way of phalanx. If you do not like this way, please make suggestions. Do not ask us to revert back things. Things were messed up in the last version. We can now control everything easily and in an organized way.

I can understand that it seems a bit rushy but I am sure you will find the final version not of a big update. It took us more time to finalize the version than initially calculated. There have been countless revisions in Beta universe and about 4 in all universes. All universes now comply with what is described in the manual.

Please read it to understand how exactly phalanx currently works.
Phalanx will remain deactivated for 24hours while we discuss this issue.

You have the development team apologies for all the fuss, this was meant to be a quick and little affecting update but it turns out to have created controversy. Hopefully we can solve it out soon.

Re: Phalanx Discussion

#19
Just a few footnotes from my point a view. I would like to preface all this by saying I don’t care where we end up. I will adapt. The game I left a few months ago to come here had an equivalent device and it was far more dangerous than even the latest version of the phalanx.

*This is a HUGE change. Slap on the hand to the game operators.

*I love that Zorg evolves. Pat of the back to the game operators.

*This is absolutely a benefit to large fleeters. It is tool to exploit smaller players and sloppy players. It will benefit the best by taking advantage of the not quite as good.

*It will slow down the game for all but the largest fleets, because it will dramatically cut down on attack ranges. I currently sent sizable fleets on raids across three galaxies from on planet. Now that these can be intercepted, I would have to set up a closer raid colony to attack anything with defenses.

*The phalanx as it was a week ago is nearly useless.

I would love to play in a game with maximum tool and challenge. I believe, as many do, that I can be the best in the game. I believe that I can adapt better and take more advantage to any danger that is added to the game. But, to what end? What does the ‘winner’ do after everyone is beaten?
Outside the box? What box?

Re: Phalanx Discussion

#20
This change really hits hardest on solo players. Without having allies to do Moon Shots it's extremely difficult to get a moon. In Massacre they can't even buy 1 with rubies. The planet to inactive moon fleet save was a huge part of the game for many players. I know you can leave enough ships around to get somebody to attack for a possible moon but to protect your resources you need to build defense. If I probe a planet and there's an obvious fleet left for that purpose it's debatable whether or not I'll attack unless it's profitable and the more defense there is makes it less attractive.

I know 1 fix that would work but will not be received well by many fleeters other than the only purist fleeter I know of...Pkromm...and he's been after this forever. Eliminate Moon Destroy missions. I've done them myself but have always been on Pk's side to get them removed from the game. He makes out quite well without using them. This way as long as a player had 1 moon he would feel a lot safer.
Last edited by ZORTON on Tue Dec 13, 2011 5:29 pm, edited 1 time in total.
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