Re: Battle Simulator

#5
SirDuction wrote:i think it makes things more exciting, i cant wait for the rapid fire to be done, that will stur things up.. :)
It really should. Rapid fire will change the way people construct fleets, for sure.

Re: Battle Simulator

#6
SirDuction wrote:i think it makes things more exciting, i cant wait for the rapid fire to be done, that will stur things up.. :)
Total agreement.

Re: Battle Simulator

#7
Absolut Zero wrote:
It really should. Rapid fire will change the way people construct fleets, for sure.
for sure, i've noticed guys loading up with lots of RIP's already without having much of anything else even with the random losses that the system gives every now and then like a shield dome killing 2 BC.. lol

will be funny the day someone posts a report of a LF killing a DS, i'll be on the floor laughing.. :)

the rapid fire should sort out all those issues when its done too.

Re: Battle Simulator

#9
Slash wrote:It's already happened. 2300 LFs took out a DS. :oops: :oops: :oops:
It only takes 2300 LFs? damn... I thought the DS was way more powerful than that.
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Re: Battle Simulator

#10
And by DS we are talking about a Death Star/RIP here. Sorry Slash. :|

-Istalris-
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When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...
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