Not sure who you are referring to as a moderator because I am not one to the extent of my knowledge. As for looking at it out of jealousy, I would disagree. Don't get me wrong, I am jealous of OD's Fleet and overall ranking on that server, however he is by far a much better player than I and I do not hold that against him. I am merely stating that with people of that level skill or nearabouts will quickly dominate the server and scale much further out of proportion to the average and newer players and without a cap or restriction somewhere, the server "may" (and I am only guessing as I don't know most people) run into the same issue as in the previous servers of scaring off more players than it retains.mightyoz wrote: ↑Thu Feb 21, 2019 5:29 pmFor every plus there's a minus. As Ephemeral has stated, he could have had more worlds, but a lesser fleet. "Swings and Roundabouts". If OD is that good, then he shouldn't be limited to his growth. As stated, the cost of the tech would be his restriction. I am not saying this is true in your case Mana, but normally there seems to be personal interests and perhaps jealousy involved rather than seeing the bigger picture. As one of our so called "moderators" (lol!) says in reply to many suggestions for improving the game, "it affects the dynamics of the game" . Only seeing the smaller picture in her own case because it suits her. We have to look beyond this small mindedness as in her case. Thankfully, like all the other mods, she seems to have vanished now. So at least we can put forward ideas without personal restrictions being put forward.
I think the ideas put forward by Ephemeral are generally good ideas. It certainly would make the game more interesting.
I will admit with the high protection cap and generally fast paced stats this could counter my argument outright, however I think it does as least merit a possible concern.
I will just tack this part onto this to not spam messages in the forum:
JGSteel, I love the idea with the Solar Plants and Sats; I would only add a randomize variable to each slot so that it is possible to get a large range of temps in each slot, maybe even a range that could overlap and give a further slot a small/tiny chance to be warmer than a closer one.
DLX_Forum, I feel that doubling the cost of an ACS mission could be too harsh to newbies but the Deuterium cost part should work great as when you get into larger and larger fleets, it will become extremely important to manager your Deuterium stores so that you don't pin yourself between a rock and a ninja It will also get them to think carefully (hopefully) when they plan.