?
fleetsave to your alliance members, if you're not in an alliance, join one, if your fleet is too large for your deut synthesisers to support, either up your deut or sacrifice some of your fleet... (in a world without inactives)
my deut income could support a fleet twice my size... i think
Re: Deleting Inactive Accounts
#32you know, i think if the server was crammed with actives, inactive deletion would not be so bad. here's a couple of thoughts:
1a. this concerns multiple servers, maybe this topic should be moved.
1b. if zorg admin agrees with us, the inactive deletion is too fast. 3 good farms disapeared with no replacements.
1c. dunno if zorg agrees with us on stopping inactive deletion, but the two most active servers seem to be speed, and extreme, where there are a ton of farms [points are lower but faster resource generation helps immensly, especially on extreme, where farms with 10k rapidly gain resources of the magnitude found on the best inactives on standard. on these servers with much more farms, notice that much more happens. compare extreme and speed with massacre. extreme is older than massacre but seems functionally the same aside from inactive deletion. guess which server is more active.
likewise speed is new too. and has less resource generation. and slower fleets. but is WAY more active than massacre.
2. if zorg wants the level of activity on standard to stay the same, STOP DELETING INACTIVES!!! let the quantity of farms grow slowly alongside quantity of the active players. if you want to kill standard you might as well destroy all inactives now. then we will be forced to hit actives, who everyone knows will likely quit, due to an even more hopeless situation.
3. the biggest kick i get out of zorg is stealing a bunch of resources. actives can deprive me of this singular joy by choosing to turtle up, build ninjaing my pathetic fleet.
4. zorg is worried about overcrowding [not that that was gonna happen any time soon, even with no inactive deletion]. why not randomly make planets with with mines and resources that stick around for random amounts of time before self deleting [if someone attacks it the planet MUST not disappear unless you want your email tto catch fire.
5. zorg. it really does not matter so much what you think the game must be. if you are gonna insist on making everyone hit actives, try it in generals or a new server. don't change the current servers, or you annoy current players. what REALLY matters is what the customers perceive. in this case the customers are us. we [for the most part] think eliminating inacttive farms is a REALLY bad idea. listen to us. we play the game [a lot] and will have a better idea of what will work when it comes down to actual gameplay [coding expertise i leave to you]. what matters is not what YOU percieve to be good for the game so much as the player base as a general group. if the game is not fun, why bother playing? if the players perceive changes to the game as making the game too difficult for the underdog, the underdogs will largely stop playing.
to paraphrase a historical figure, ''give me inactive farms, or give me massive mines [level 50+?] capable of simultaneously keeping my current fleet in the air, producing enough for new ships, buildings, defenses, research, AND feeding other players who don't want to sit on their bottoms to grow''
p.s. perhaps people should consider the npc farms as a new part of the game. i know the idea of npcs has arisen in the past.
1a. this concerns multiple servers, maybe this topic should be moved.
1b. if zorg admin agrees with us, the inactive deletion is too fast. 3 good farms disapeared with no replacements.
1c. dunno if zorg agrees with us on stopping inactive deletion, but the two most active servers seem to be speed, and extreme, where there are a ton of farms [points are lower but faster resource generation helps immensly, especially on extreme, where farms with 10k rapidly gain resources of the magnitude found on the best inactives on standard. on these servers with much more farms, notice that much more happens. compare extreme and speed with massacre. extreme is older than massacre but seems functionally the same aside from inactive deletion. guess which server is more active.
likewise speed is new too. and has less resource generation. and slower fleets. but is WAY more active than massacre.
2. if zorg wants the level of activity on standard to stay the same, STOP DELETING INACTIVES!!! let the quantity of farms grow slowly alongside quantity of the active players. if you want to kill standard you might as well destroy all inactives now. then we will be forced to hit actives, who everyone knows will likely quit, due to an even more hopeless situation.
3. the biggest kick i get out of zorg is stealing a bunch of resources. actives can deprive me of this singular joy by choosing to turtle up, build ninjaing my pathetic fleet.
4. zorg is worried about overcrowding [not that that was gonna happen any time soon, even with no inactive deletion]. why not randomly make planets with with mines and resources that stick around for random amounts of time before self deleting [if someone attacks it the planet MUST not disappear unless you want your email tto catch fire.
5. zorg. it really does not matter so much what you think the game must be. if you are gonna insist on making everyone hit actives, try it in generals or a new server. don't change the current servers, or you annoy current players. what REALLY matters is what the customers perceive. in this case the customers are us. we [for the most part] think eliminating inacttive farms is a REALLY bad idea. listen to us. we play the game [a lot] and will have a better idea of what will work when it comes down to actual gameplay [coding expertise i leave to you]. what matters is not what YOU percieve to be good for the game so much as the player base as a general group. if the game is not fun, why bother playing? if the players perceive changes to the game as making the game too difficult for the underdog, the underdogs will largely stop playing.
to paraphrase a historical figure, ''give me inactive farms, or give me massive mines [level 50+?] capable of simultaneously keeping my current fleet in the air, producing enough for new ships, buildings, defenses, research, AND feeding other players who don't want to sit on their bottoms to grow''
p.s. perhaps people should consider the npc farms as a new part of the game. i know the idea of npcs has arisen in the past.
RL has been a b****. maybe for once I can stay around long enough to make a name for myself...
~the V-mode Fleeter~
~the V-mode Fleeter~
Re: Deleting Inactive Accounts
#33Wow ach, all excellent points. Now if we could get an admin to seriously review and escalate some of these ideas... Thanks for the excellent feedback.
Re: Deleting Inactive Accounts
#34Great summary Ach. Especially "the inactive deletion is too fast... good farms disapeared with no replacements." And your point that it change the game, and such experimentation would be better in a new server rather than changing the current ones.
They are still deleting in Speed though, it has got to a ridiculous level. I think there is only 4 non-v mode inactive of any level between systems 1-60 in G9, for example. Making space for actives? No, there's only 1 active colony in that area too. Hey, why not just delete the whole galaxy? lol
They are still deleting in Speed though, it has got to a ridiculous level. I think there is only 4 non-v mode inactive of any level between systems 1-60 in G9, for example. Making space for actives? No, there's only 1 active colony in that area too. Hey, why not just delete the whole galaxy? lol
Re: Deleting Inactive Accounts
#35hell start deleting the noobs as well speed up the obvious outcome
Dont fear death welcome it...
Re: Deleting Inactive Accounts
#36one potential method cold be reduce the number of galaxies, for the most part it feels as though most of the actives could comfortably fit in 2-3 galaxies. although that would be a painful process, it is not impossible.
-> vary the size of the universe depending on the current density
- give players the ability to move their planets at some cost (scale with the planets development).
- give planets a slower speed than rips and require a space to be claimed before it can be moved to.
- if a planet if in a galaxy/system that is being deleted then randomly place it in another available slot.
it sounds like if this were implemented, well over half of the galaxies could be closed and have a much closer, vibrant game. and when there is an issue with space, open a galaxy.
e.g.
compress a server to 3 galaxies, when all systems are over half full then open the 4th galaxy (could even limit travel from here in order to give the new players time away from the existing players)
Edit: Is it worth suggesting this in the suggestions forum?
-> vary the size of the universe depending on the current density
- give players the ability to move their planets at some cost (scale with the planets development).
- give planets a slower speed than rips and require a space to be claimed before it can be moved to.
- if a planet if in a galaxy/system that is being deleted then randomly place it in another available slot.
it sounds like if this were implemented, well over half of the galaxies could be closed and have a much closer, vibrant game. and when there is an issue with space, open a galaxy.
e.g.
compress a server to 3 galaxies, when all systems are over half full then open the 4th galaxy (could even limit travel from here in order to give the new players time away from the existing players)
Edit: Is it worth suggesting this in the suggestions forum?
Re: Deleting Inactive Accounts
#37No do not reduce galaxys.
lego legend: Dr. Books a brilliant scientist has many inventions including the self eating meal and the 36 hour clock.
Re: Deleting Inactive Accounts
#38do you have some reasoning behind that?
because at times there is a LOT of empty space.
because at times there is a LOT of empty space.
Re: Deleting Inactive Accounts
#39players can lose their planets, the heavy raiders can monopolise on raiding.
lego legend: Dr. Books a brilliant scientist has many inventions including the self eating meal and the 36 hour clock.
Re: Deleting Inactive Accounts
#40shush... maybe i just want more raids closer to home
but i did suggest moveable planets, thus no loss of actual planet numbers...
still, it does suit raiders and fleeters a lot...
but i did suggest moveable planets, thus no loss of actual planet numbers...
still, it does suit raiders and fleeters a lot...