Re: Inactive Cleaning Resumed - Discussion

#11
Perhaps then, a solution might be to make inactives produce only half resources? I don't know if that's possible to do or not.

It would keep raiding as a playstyle, while making it less imbalanced. New players would still be able to get ahead, but after a time there would be an incentive to branch out into a different style as the payouts aren't quite as good. Raiding inactives would remain part of the game, but the focus would be elsewhere.

Re: Inactive Cleaning Resumed - Discussion

#12
i too am an inactive raider. i have been devistated by this purging of inactives (or so i thought). then i started searching and found that i can manage with the lessened resources as long as i scramble to find targets. i will recover because i know there will be inactives abounding before long. Personally, i think the inactive purging should be an annual thing. which is what i thought it was because i havent been playing long enough to have been through it before. that is my thoughts on the subject...annual purging,minus those ruby laden.

Re: Inactive Cleaning Resumed - Discussion

#13
WheatGrinder wrote:Perhaps then, a solution might be to make inactives produce only half resources? I don't know if that's possible to do or not.

It would keep raiding as a playstyle, while making it less imbalanced. New players would still be able to get ahead, but after a time there would be an incentive to branch out into a different style as the payouts aren't quite as good. Raiding inactives would remain part of the game, but the focus would be elsewhere.

Although it fixes the issue of the entire fleeting populous focusing only on inactives, they main issue would still be that there are far too many. It clutters the server and makes the server unnecessarily work harder. This is a good thought though - maybe we can grab some ideas from it.
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Re: Inactive Cleaning Resumed - Discussion

#15
Lightning wrote:
WheatGrinder wrote:Perhaps then, a solution might be to make inactives produce only half resources? I don't know if that's possible to do or not.

It would keep raiding as a playstyle, while making it less imbalanced. New players would still be able to get ahead, but after a time there would be an incentive to branch out into a different style as the payouts aren't quite as good. Raiding inactives would remain part of the game, but the focus would be elsewhere.

Although it fixes the issue of the entire fleeting populous focusing only on inactives, they main issue would still be that there are far too many. It clutters the server and makes the server unnecessarily work harder. This is a good thought though - maybe we can grab some ideas from it.
The idea of inactives producing less resources isn't incompatible with the idea of removing inactives less than a set number of points. Between the two I think all major concerns are taken care of.

Re: Inactive Cleaning Resumed - Discussion

#17
I haven't experienced any negativity from this. Still plenty of targets out there and - oh my - maybe players can start attacking other players again and bring a little more life back to the game. Really, not such a big deal. Yeah I raided inactives but always preferred to go after the live ones. More inactives will come in time I am sure. Just how the game goes - not everyone will stick it out - but I whole-heartily approve. It's been long overdue.
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