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tech and research
Posted: Sun May 15, 2011 9:57 pm
by The_Phantom
Another question. Suppose you have two labs on two different colonies that you possess. In the first armor tech is level 5 and in the second, armor tech is level 6. Is it then that ships, defenses etc gain armor strength 50%+60%=110% no matter where the ship is built? Or is it that only ships built on that planet/colony will only have that armor strength of the armor tech researched on that planet eg. 50% and not the total for all the research which is 110%?
In addition. research as shield, armor and weapons, do they refer to ships and defenses or ships alone?
Re: tech and research
Posted: Sun May 15, 2011 9:59 pm
by Choke
That scenario is impossible. Techs have an empire-wide scope. That is, if you research armor 5, then all research labs will show armor 5, providing the building level is high enough. Any subsequent research on a different colony will carry over to other colonies, thus all ships produced will have the same armor rating.
Weapon and shield upgrades apply to both defenses and ships, but not armor. Only ships are affected by armor upgrades as defenses have no armor value, only weapon and shield.
Re: tech and research
Posted: Sun May 15, 2011 10:02 pm
by KarrothMelu
WSA (weapons, shields, armor) level affects both ships and defenses.
Re: tech and research
Posted: Sun May 15, 2011 10:05 pm
by Choke
Oh, brain lapse lol. I was looking at defense statistics through the defense screen. They don't show armor values there. Forgot that they do show on the CRs however.
Re: tech and research
Posted: Sun May 15, 2011 10:13 pm
by The_Phantom
Ok thanks a lot for the info. By the way, is there a cap on research technologies?
Re: tech and research
Posted: Sun May 15, 2011 10:17 pm
by Choke
not to my knowledge. Some research is only good to a certain level though. Check out this thread for a more comprehensive explanation
http://www.zorgempire.com/forums/viewto ... =17&t=6535
Re: tech and research
Posted: Sun May 15, 2011 10:22 pm
by The_Phantom
Thanks.
Re: tech and research
Posted: Sun May 15, 2011 11:43 pm
by raiders2
No, there is no cap.