Is rapid fire a roll?
Posted: Thu Jan 07, 2010 4:13 pm
just wondering i was playing around with the combat sim and..well let me show you
Attacker Attacker [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Type RIP
Number 1
Weapon 164.000
Shield 56.500
Armor 750.000
Defender Defender [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Type E. Probe
Number 1
Weapon 0
Shield 0
Armor 85
The attacking fleet fires 124 times for a total of 20.336.000 points of damage on the defender. The defender shields absord 0 points of damage.
The defensive fleet fires back 1 times for a total of 0 points of damage against the attacker. The attacker shields absorb 0 points of damage.
Attacker Attacker [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Type RIP
Number 1
Weapon 194.000
Shield 55.500
Armor 750.000
Defender Defender [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Destroyed!
______________________________________________________________________--
Attacker Attacker [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Type RIP
Number 1
Weapon 164.000
Shield 44.000
Armor 750.000
Defender Defender [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Type E. Probe
Number 1
Weapon 0
Shield 0
Armor 85
The attacking fleet fires 24 times for a total of 3.936.000 points of damage on the defender. The defender shields absord 0 points of damage.
The defensive fleet fires back 1 times for a total of 0 points of damage against the attacker. The attacker shields absorb 0 points of damage.
Attacker Attacker [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Type RIP
Number 1
Weapon 186.000
Shield 48.500
Armor 750.000
Defender Defender [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Destroyed!
my question is what effects the
Attacker Attacker [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Type RIP
Number 1
Weapon 164.000
Shield 56.500
Armor 750.000
Defender Defender [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Type E. Probe
Number 1
Weapon 0
Shield 0
Armor 85
The attacking fleet fires 124 times for a total of 20.336.000 points of damage on the defender. The defender shields absord 0 points of damage.
The defensive fleet fires back 1 times for a total of 0 points of damage against the attacker. The attacker shields absorb 0 points of damage.
Attacker Attacker [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Type RIP
Number 1
Weapon 194.000
Shield 55.500
Armor 750.000
Defender Defender [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Destroyed!
______________________________________________________________________--
Attacker Attacker [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Type RIP
Number 1
Weapon 164.000
Shield 44.000
Armor 750.000
Defender Defender [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Type E. Probe
Number 1
Weapon 0
Shield 0
Armor 85
The attacking fleet fires 24 times for a total of 3.936.000 points of damage on the defender. The defender shields absord 0 points of damage.
The defensive fleet fires back 1 times for a total of 0 points of damage against the attacker. The attacker shields absorb 0 points of damage.
Attacker Attacker [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Type RIP
Number 1
Weapon 186.000
Shield 48.500
Armor 750.000
Defender Defender [0:0:0]
Weapons: 0 % Shields: 0 % Armor: 0 %
Destroyed!
my question is what effects the
it seams to change a lot and could effect the outcome of a battle by a lot. is it roll or rapid fire or luck?The attacking fleet fires 24 times