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Planets & minerals...

Posted: Tue Feb 17, 2009 3:01 am
by darkmift
Do diffrent planets have diffrent terms?

as in fields\energy\resource hourly output?

Admin if u read this then details would be appreciated.

p.s. perhaps u could post cost of tech by lvl and cost of ship when browsed in the "technologies" tab.

Re: Planets & minerals...

Posted: Tue Feb 17, 2009 6:56 am
by Coolhand
darkmift wrote:Do diffrent planets have diffrent terms?

as in fields\energy\resource hourly output?
I'm not completely sure I understand your question, but I believe it is "do different planets have different numbers of fields, energy levels, and hourly resource outputs?"

To answer that question in the order it was asked:

Yes, planets can have different numbers of fields. On similar games I've seen 63 to 268. Here I've seen 400+ fields; I'm not sure what the minimum is. System slots 4 through 6, historically, give the best odds of a large planet, but there are no guarantees.

Yes, energy levels are dictated by the level of solar plants, fusion reactors, and the number of solar satellites - but also dictated somewhat by the planet's temperature - which leads to the next portions of the question (energy levels and hourly resource output):

Hotter planets get more energy from solar plants and solar satellites; colder planets create more deuterium per hour. If two planets have a level 10 Deuterium Synthesizer, the colder planet will produce somewhat more.

Slot 1 is generally the hottest; Slot 15 is generally the coldest. As with planet size, this is not a given.

Hope this helped.

Re: Planets & minerals...

Posted: Tue Feb 17, 2009 11:45 am
by Slash
I think a word of caution should be given- fleeters looking for large amounts of deut will check higher numbered planet slots for deut producing farms. By the same token, players looking for graviton crystal will shop lower numbered planet slots for crystal farms.

Re: Planets & minerals...

Posted: Tue Feb 17, 2009 1:26 pm
by darkmift
Coolhand wrote:
darkmift wrote:Do diffrent planets have diffrent terms?

as in fields\energy\resource hourly output?
I'm not completely sure I understand your question, but I believe it is "do different planets have different numbers of fields, energy levels, and hourly resource outputs?"

To answer that question in the order it was asked:

Yes, planets can have different numbers of fields. On similar games I've seen 63 to 268. Here I've seen 400+ fields; I'm not sure what the minimum is. System slots 4 through 6, historically, give the best odds of a large planet, but there are no guarantees.

Yes, energy levels are dictated by the level of solar plants, fusion reactors, and the number of solar satellites - but also dictated somewhat by the planet's temperature - which leads to the next portions of the question (energy levels and hourly resource output):

Hotter planets get more energy from solar plants and solar satellites; colder planets create more deuterium per hour. If two planets have a level 10 Deuterium Synthesizer, the colder planet will produce somewhat more.

Slot 1 is generally the hottest; Slot 15 is generally the coldest. As with planet size, this is not a given.

Hope this helped.

I knew it!
thks man.....but it is my opinion that there is more to it....
some yield higher metal...some crystal...and as to deutrium well same thing:-)