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Technology Level Cap

Posted: Mon Oct 05, 2009 11:50 pm
by preserver916
I have Been playing this game for about a month and notice that in the score board, someone has a weapon technology that is level 18 or 17... (Can't remember) and was wondering if there is a level cap for the technology like level 25 or does it go on forever???

Re: Technology Level Cap

Posted: Tue Oct 06, 2009 12:08 am
by AHSAN800
u no i think its 30 it cant be forever cause then theyll be able toown every one with like a light fighter but i think it stopps at 30

Re: Technology Level Cap

Posted: Tue Oct 06, 2009 12:51 am
by Istalris
There is no level limit to anything in this game. Some things are just useless after a certain level and others cost to much to merit the upgrade.

-Istalris-

Re: Technology Level Cap

Posted: Tue Oct 06, 2009 1:04 am
by preserver916
Oh, alright then
but I have one question though, what is the Battle Simulator at the bottom of the faQ button???

Re: Technology Level Cap

Posted: Tue Oct 06, 2009 1:05 am
by Krakhead
Nobody knows that is the great Zorg mystery.

Re: Technology Level Cap

Posted: Tue Oct 06, 2009 1:07 am
by Istalris
The battle simulator lets you input the details of a target, with yours, and simulates the outcome of a battle. These tools already exist for similar games but ours is still in development.

-Istalris-

Re: Technology Level Cap

Posted: Tue Oct 06, 2009 1:10 am
by preserver916
Oh!!! so that what it does!!! That might sound cool to try out once they finish it but there is going to be a great flaw in the Battle Simulator since it might not take into account the technology level of your opponet and only the number of fleets they have instead...

Re: Technology Level Cap

Posted: Tue Oct 06, 2009 1:19 am
by Eclipse55
I don't think Zorg is that stupid.

Re: Technology Level Cap

Posted: Tue Oct 06, 2009 1:37 am
by Istalris
Battle simulators let you consider every aspect, you enter both players WSA levels into the simulation. It even considers engine speeds, gives you an ETA of travelling to your target and gives you the maximum amount of resources you can plunder based on your cargo space of your input fleet. It can also simulate ACS attack/defend and IPM attacks.

-Istalris-

Re: Technology Level Cap

Posted: Tue Oct 06, 2009 1:42 am
by Spankie
Please rename this topic to "Perserver's multiple questions on game mechanics"