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Re: New Planet

#2
A strategy that I've found effective is to initially build two planets within a few systems of each other but not in the same system. The largest will be the "primary" planet and the smaller will be a feeder colony that may be abandoned for something larger later in the game.

Building your feeder planet a few systems away allows you to fleet save to your own colony without spending tons of deut to do so.

Regardless, your primary planet should be around 300 fields or larger. To keep anything smaller will be a big "buyer's remorse" later on.

Spread your dual-planet set ups throughout different galaxies. That will keep you in daily production regardless if one of your groups of planets gets attacked or not.

Although system slots 4 through 6 statistically yield larger planets, don't be surprised to get a small rock occasionally nor a large planet not in a system slot 4 through 6.

Shop for you next colony location before you send it out. Look numerous systems each way from your expected site and make sure you're not plopping it down in a hostile neighborhood or within phalanx range of a moon.

Keep one planet slot open for a "roamer" (or "mobile"). That's a planet that you can drop anywhere as a mobile base for attacks.

Expect to abandon your feeder planets. Plan on it. Build accordingly. It's the fastest way I know of creating a lasting empire.

Don't build all in one system. You will become a farm. Guaranteed.

Re: New Planet

#4
sedilewop wrote:What would you do if your second planet is bigger than than your main planet? Also i dont understand why you'd abandom a planet wouldnt people just stick it out if theyre being attacked?
If you're talking about your home world, then if your second co-located planet is a big fielder, keep it by all means.

I didn't say anything about abandoning a planet if you're constantly attacked. I stated putting them all in one system would make you a farm and that you need to spread out, looking for larger planets to permanently colonize. Abandoning your small feeder planets is a wise move as you will earn more points with larger planets.

Eventually, any player will have sufficient fleet saving techniques or defenses to ward off hostile neighbors (unless it has a moon) so having a solo planet without an associated feeder is the best way to play- offering you more attack opportunities over more areas of the Universe.

Re: New Planet

#7
murfbr wrote:How do i abandom a planet?

Go to the overview tab, on the top of the overview right above the very nice picture of the current planet you are looking at there is the planets name. Press it, and there will be a botton to press for abandoning the colony/planet or change the planets name.
The pen, when correctly used can be sharper than the blade.

Re: New Planet

#8
If someone treatens you, I suggest sending a fleet of clonyships to a new galaxy so if, in your old system you lose, you have a new place to start over. Other wise, build 3 planets per galaxy so and have plates in 7 galaxies. What I'm doing is one planet if for attacking, another is a farm planet, and the third is one you save up and wait for someone to attack so you get a moon on it.
If I had to choose who I would die fighting against, I would choose corrupt government.

Re: New Planet

#10
A suggestion for getting a moon is antagonizing a player with a death star and put all your resources on one planet so he attacks that one. That planet then has a higher chance of getting a moon. Make sure the player is either willing to stop attacking if you apolozie, or you are stronger than him, and can attack him in return.

P.S. Is this considered miling? If it is, tell me and I will delete it, but don't close the topic please.
If I had to choose who I would die fighting against, I would choose corrupt government.