Complete Explanation of Combat Engine 2.1?
Posted: Thu Nov 16, 2017 12:32 pm
Hi,
Is there a complete explanation of how the combat engine works, assuming no prior knowledge to the Zorg-specific features in previous versions?
In the thread on how rapid fire works, the formula used here is different, as well as how stacking is used instead of individual ships. Does bouncing off shields happen here?
Is there a complete explanation of how the combat engine works, assuming no prior knowledge to the Zorg-specific features in previous versions?
In the thread on how rapid fire works, the formula used here is different, as well as how stacking is used instead of individual ships. Does bouncing off shields happen here?