Please make sure you have checked the Players Guide thread first, before asking any questions.

Battle Engine

#1
Alright, so here it goes. As most of you know, I've been gone for a while. A little over two years, in fact. And I am sure that, in that time, a new battle engine was installed. Now, will someone please clear up how it works for me, and how it relates to the sim?

I understand that shields no longer regenerate. I understand that LL were debuffed a bit. But what the Hell is wrong with the sim? In all of the hundreds of battles I've simmed, defensive shields have been regenerating at about 1% per turn, and attackers regen nothing. And, although rapid fire is causing the damage to increase as supposed to be, it is only firing at one defense at a time. Is this supposed to happen? Do real battles differ?
Forum Moderator: The Illiterate One

10 Gale Points FTW
Image

Zorg wrote:Ace is so much sexier than Acewoonder

Re: Battle Engine

#2
to my knowledge rapid fire only works on one pairing at a time, and the sim is going to be worked on i think
20 GP
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH

Omega Class Thank You to Devola/Gale for this super amazing sig.

Re: Battle Engine

#3
Ace, the best solution is to just never raid; then you don't have to worry about it. I do believe, though, that RF takes the fleet stack by stack in some way. I don't remember exactly, and as I've been gone quite a while as well, it's very possibly different than what I remember.
Forum Moderator: The Chill One ~ Gale Points: 52
Image
The only thing standing between me and immortality is death.

Re: Battle Engine

#5
The only thing the simulator is worth using for is to calculate DF sizes. From my experiences with the new battle engine, the sim is only accurate if you completely outgun the opponent anyway and it would have been a clean hit in general. Any battle where the outcome relies on rapid fire, or the outcome can swing a little either way, and the results on the battle sim can be way off.

My advice is to feel around yourself, only sim something for DF sizes or unless you are really unsure, chances are if it's a close battle the results you see in the sim will be pretty different from what actually happens.
Image
When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...

Re: Battle Engine

#6
well if this if for the benefit of raiding if the inactive or player has 1 of every defense sending 25 BC is the lowest possible amount of ships to send to make sure no losses occur.
Image
When one man rises.. The other falls...
Know that if your fleet has been spotted it will fall, no matter the cost or time..