Please make sure you have checked the Players Guide thread first, before asking any questions.

Re: Defence structures statistics vs RIPS.

#11
dexternl wrote:I meant different sims the 1st round. the LL only live 1 round vs 1k rips. I had one report saying rips had 18RF vs 8mil LL and all LL got killed. yet another the rips had 187RF and all Rips got killed an all the LL survived. (both cases all rips die ofcouse)
Now if you say the dmg is flexible by 20%, would 20% really change the effective dmg that much.
Yes, it would. If the damage passes below the level of what the shields block, then none gets through.
btw exchange rate till now ive always sold my deut for 2 crys or 3 metal values.
This is precisely the reason why your values are off. One deut equals two crystal or three metal IS NOT the same as multiply deut by three, crystal by two. This is basic math. It IS the same as divide metal by three and divide crystal by two. Or it is the same as multiply deut by three and crystal by 1.5. I don't know how to explain it any clearer.
Image

Re: Defence structures statistics vs RIPS.

#12
@Dexternl

20 page refreshes (Though, I did get a double knockout once):

Attacker Attacker [0:0:0]
Weapons: 170 % Shields: 170 % Armor: 170 %
Type RIP
Number 1.000
Weapon 475.200
Shield 141.750
Armor 2.025.000

Defender Defender [0:0:0]
Weapons: 170 % Shields: 170 % Armor: 170 %
Type Light Laser.
Number 7.850.000
Weapon 270
Shield 67
Armor 270
The attacking fleet fires 2 times for a total of 950.400.000 points of damage on the defender. The defender shields absord 950.400.000 points of damage.
The defensive fleet fires back 1 times for a total of 2.119.500.000 points of damage against the attacker. The attacker shields absorb 141.750.000 points of damage.

Attacker Attacker [0:0:0]
Weapons: 170 % Shields: 170 % Armor: 170 %
Destroyed!

Defender Defender [0:0:0]
Weapons: 170 % Shields: 170 % Armor: 170 %
Type Light Laser.
Number 7.850.000
Weapon 289
Shield 76
Armor 270
The defender has won the battle !
The attacker has lost a total of 7.500.000.000 units.
The defender has lost a total of 0 units.
A debris field containing 3.000.000.000 units of Metal and 1.500.000.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 18 %

I always do a 3:2:1 ratio as well. For converting, say, 10k Crystal to metal, you do...

(10k*3)/2=Metal
=
(Crystal*3)/2=Metal

Which I'm fairly certain is correct, unless I just completely fail at math.

Re: Defence structures statistics vs RIPS.

#13
yes i get it should have done crys * 1.5 to get metal value.
anyway will update the amounts tomorrow when i get time.
sometimes you just overlook the simple things :)
im so used to only selling deut never traded crys to metal :lol:

once fun thing i already know is that this will only make ions even better cost effective wise :o

and as for the 7.850.000 LL i wanted the amount that is 100% flawless. :)
and with that number there is still a 0..5% change they all get knocked out.
same as for the ions at that number you will never loose any vs 1k rips.

STATS UPDATED!
In the zorg universe, if you go to sleep expect to smell napalm in the morning.
cron