Yea my brother was telling me something about how an economist said that Skyrim had the potential to ruin the economy.
He was not an avid game player but after hearing about the game he decided to review it for a magazine that he wrote for.
After doing some research he found that most games take no longer than 30 hours for the average player to beat, Skyrim on the other hand had 300-600 hours of game play.
During this 300-600 hours the player usually will not leave the house to spend any money and instead of beating the game in 30 hours and buying another game the player will be playing Skyrim instead.
This guy said he bought a PS3 and a copy of Skyrim and was in his house playing it non-stop for 2 weeks.
He did not leave his home, he ate what ever food he had in his home and when that ran out he ate whatever scraps he could find before he was forced to order food and have it delivered.
Sounds like an awesome game to me.
And my brother said it had some kind of weird engine that was best described as a butterfly effect, that some random thing that you do could have some random character offer you a quest and that you could play the game 100 times and not get that quest again.