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Re: RELOADED Release Notes

I decided to quit the new server... It was actually a lot of fun, so I don't want to sit and criticise, but I will offer some feedback, take it or leave it. - The early days were the best. Lots of pvp action. Once defences started to outstrip fleets, it got less interesting. I still feel that the de...

Re: RELOADED Release Notes

Just a though possibly adding a new mission: Bombing runs, it would be like an attack but the cargo holds are filled with deuterium bombs that increase damage to defense, it would give a new element to the game and also could be tinkered with to make more balanced as in decreased speed or only cert...

Re: RELOADED Release Notes

Impachik, do you use the new menu or the old one? The compact or the standard one? How large your phone screen is? Can you easily scroll at the empire window? Thanks for this, sure - I always used the traditional menu rather than the mobile one, but the empire view is fine on the mobile view so tha...

Re: RELOADED Release Notes

I like the sound of that plan for rubies. 25 seems a reasonable limit. Also I would agree with the suggestion to expand alliance chat, it's too small and especially tricky via a phone compared to the old servers. I agree with Pulsar's point about pop ups - I'd rather the empire view was not a pop-up...

Re: RELOADED Release Notes

Hey, I am also finding a glitch with expeditions. I accidentally sent the wrong number of ships and immediately recalled, but even though it had only been a couple of seconds since I sent, the fleet is taking >5 minutes to return. Also, not a glitch but a suggestion, I prefer the chat in the other s...

Re: RELOADED Release Notes

Lots of interesting features that should make it at least worth a try for experienced/returning players. I like the changes to moon chances, while the cheaper but smaller ruby moons is an interesting move. Would have liked to see military bases, though. That idea got good feedback, so please conside...

Re: Pulsar(Dawn) v Taolon(Pirates) - TD: 9.504.227.500

I don't really agree with either side on this - one says ruby moons spoil the game, the other says we need better ruby moons. IMHO there is a balance between the fleeter and their target. Make the moons too cheap and too big, then the balance shifts too much in favour of the defender. Remove ruby mo...

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