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Re: Useless tech improvements?

To further clarify, I've tested this. Fusion reactors do provide energy, but increases in energy tech do not increase the amount of energy output. Thus energy tech has no value, for now at least, once you've reached the level that allows other stuff.

Re: IRN and Graviton Technology

One thing I'd add is that graviton 2 might be useful, since there is talk in the forums that a new ship might need graviton 2. Normally there'd be no reason to worry about it until the ship actually is made available, but given that grav tech is generally made with at-risk satellites, it might be wo...

Re: Unresolved moon questions

(If the following question is inappropriate, any mod, please delete this post.) Various threads, including this one, keep referring to 'another game', apparently very much like this one, and there is an implication that much of the coding of this game is based on that one. I'm happy here, don't need...

Re: Esiponaging Question

It depends on your espionage tech level vs. theirs. If you are one higher (or maybe equal, not sure), a single probe will do. If you're lower, you have to send more probes to get full info. Sometimes 10 will do, sometimes it takes 50 or more. The easiest thing to see is resources. If you're tech is ...

Re: Annotated Moon links

Uhm... Can you still cull it a little bit? :D Not sure what you mean. I could certainly delete all the threads that 'add no value', as noted in their annotations. But since Witchywoman's thread showed all 56 links, I thought I should annotate all 56 links. If a moderator tells me to do otherwise, I...

Unresolved moon questions

I have now completed my annotated moon thread link list, in a different thread. As I have noted there, several questions, as best I can tell, are still unresolved, based on my having read every post in every thread in the list of 56 threads. I will repeat the unresolved questions here, in more detai...

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