If you have a friend that just started, can you simply send them some resources on a transport to help them get started, or is that against the rules? (ps... i'm forum illiterate and haven't been able to locate a standard set of rules)
Alright, I've had a bit of a revalation and I'd like some clarification if anyone can help me out. So, I was under the impression that the 9 galaxies in each system were closest, and that the systems moved out in groups... Ie... going from system 300 to 301 would be farther then going from galaxy 9 ...
In my opinion, the reflection is both pointless and illogical. It doesn't provide balance, because the lower level players are going to be the most ill affected when that ship they've been saving up for is destroyed, where the stronger players can just make another one. It mitigates the want to buil...
Does an increased number of espionage ships make it more difficult for other people to spy you? or does it just increase the probability of destroying their espionage ships?
Is there a general rule of thumb on how many ships it takes to destroy defenses? I'm thinking with the battleship as the base... in other words like 1 battle ship to 5 rockets or something or 3 light lasers... etc. etc. I'm sure that's way off but I really don't have a firm grasp of the battle syste...
if theres no title box for the fleet, defenses, or technology, does that mean they don't have any? or... if theres the title but nothing under them, does that mean they were scanned, but didn't have any...
ok... I'm kinda lost on how this works. Does a higher research tech give you more information when you recon (espionage) someone? Or do you need to send more then one ship?... I never get information on the planet's defenses when I send a probe to their planet, and I'm wondering if it's simply becau...